Monday, May 19, 2008

Video Game Violence and Real World Violence Finally

Now I have been searching the Internet for the past 6 weeks, and come to the point that their is a non definite answer to is there a link to video game violence and the real violence? So far the topic is split. I recently googled 'link between video game violence and real world violence' and took every link that related to the search term. I came up with a few links here are the quotes for them.

Research is inconclusive, emphasizes Kierkegaard. It is possible that certain types of video game could affect emotions, views, behaviour, and attitudes, however, so can books, which can lead to violent behavior on those already predisposed to violence (Nauert).

In 2004, Olson and Kutner began a $1.5 million study funded by the U.S. Department of Justice to tease out the connection between the two variables. They found that video games do not affect all children equally and that the effect on behavior is not solely dependent on violence, gore, or sex (Schechter).

I’m not saying some games don’t lead to aggression, but I am saying the data are not there yet,” Williams said. “Until we have more long-term studies, I don’t think we should make strong predictions about long-term effects, especially given this finding (Lynn).

On The Daily Show on Thursday, April 26, Jon Stewart made short work of the suggestion that the Virginia Tech shooter, Cho Seung-Hui, might have been influenced by violent video games. (Cho may or may not have played the popular first-person-shooter game Counter-Strike in high school.) A potential video-game connection has also been dangled after past killings, to the irritation of bloggers. The reports are that shooter Lee Boyd Malvo played the game Halo before his sniper attacks around Washington, D.C., and that Columbine killers Eric Harris and Dylan Klebold loved Doom (Schaffer).

The potential for a link between violent media and aggressive behavior has been a controversial one, especially when that media comes in the form of violent video games. Individual results have suggested a tenuous connection between violent games and aggressive behavior, but other work has found no such link. Earlier this year, we described work by Dr. Christopher Ferguson, who suggested a combination of non standardized experiments and publication bias (a tendency for researchers and journals to only publish positive results) could account for much of the confusion. Now, Ferguson has attempted to make up for the lack of standardization with a meta-analysis of research on the topic (Timmer).

Darren had a tough time in school earlier this week. On Monday, a teacher said something that embarrassed him in front of his classmates. When he went home that afternoon, he plugged in his video game console, loaded Grand Theft Auto III, blew up a few cars and shot a half-dozen people, including a young blond woman. When asked, Darren admits that the woman he killed in the game looked a lot like his teacher. If you listen to the politicians and the pundits, the relationship is blindingly clear: playing violent video games leads children to engage in real-world violence or, at the very least, to become more aggressive. In August 2005, the American Psychological Association issued a resolution on violence in video games and interactive media, stating that "perpetrators go unpunished in 73 per cent of all violent scenes, and therefore teach that violence is an effective means of resolving conflict" (Kutner & Olson).Can we stop with the conjecture and speculation please! There seem to be as many theories about gaming impact on specific incidents and tenuous causal links as there are people that believe there is an intuitive link. The latest is discussed in Cognitive Daily which looks at a study that measures the difference in heart-rate and galvanic skin response when watching a violent video between two groups. The first has played violent video games immediately prior and the second hasn't. The results are used to insinuate a desensitisation to violence from violent video games. To say that this linkage does not hold up to scientific rigour is a gross understatement (Greensmith).

The incident caused outrage and the bill's sponsor, the Bavarian interior minister GüntherBeckstein, claimed there was a direct connection between Bosse's actions and his love of the game Counter Strike. "It is absolutely beyond any doubt that such killer games desensitise unstable characters and can have a stimulating effect," he said (Johnson).


With the quotes above it shows that the topics is very divided on the issue of video game violence and the real world. Some agree that there is a link while others need more proof and some just think its inhuman. It is hard to study such a topic when everyone is different in the way we act, think, and behave. It is hard to pin point the exact reason for video game violence and real world violence. Sure some of my past posts have shown you all that some people lose their connection with the real world. They go on to take their life or the life of another. Others just neglect the ones around them and leave them to suffer and die.

Now on the point of the fact that sometimes video games help us out is that they teach us more then just get from point A to point B and kill anything in between. It is more then that. Take for example Halo 3's Crows Nest Level. You have to use teamwork to save your men and get them to the landing pad, ALIVE if at all possible. In Delta Force: Black Hawk Down, on the mission to get to the second downed Black Hawk you need to kill a bunch of Rebels while rescuing straggling US soldiers. As well as in my posts, it talks about a guy who used a video game to save a persons life.

So I have come to the conclusion that there is no defiant answer to my question if there is a link to video game violence and real world violence. Now this topic will be debated for years and years but I know for a fact that from what I learned is that video game violence and real world violence are only related to each other depending on the persons mind. If that person losses reality and engages in fantasy then that mind was affected by video games. If not then they are ok to be playing video games. So my research has come up as inconclusive, with a fight over if there is or isn't a link between video game violence and real world violence.

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Nauert, Rick. "Questioning the Link Between Video Games and Violence." 16 05 2008 20 May 2008 .

Schechter, Sarah. "Study Questions Video Game Violence." 29 04 2008 20 May 2008 < ref="523340">.


Lynn, Andrea. "No strong link seen between violent video games and aggression." 09 08 2005 20 May 2008 .

Schaffer, Amanda. "Don't Shoot." Why video games really are linked to violence. 27 05 2007 20 May 2008 .

Timmer, John. "Meta-analysis uncovers no real link between violence and gaming." 08 11 2007 20 May 2008 .

Kutner, Lawrence. "Violence and video games." 28 05 2008 20 May 2008 .

Greensmith, Matthew. "Video games DO NOT cause violence.." 25 08 2008 20 May 2008 <>.